VEHICLES

Passenger Sleds

Some missions require or benefit from having passenger transportation. Sadly, your employers only provide you with cheap, disposable anti-grav vehicles. A sled can hold a team’s worth of EXOs, up to 6 colonists, or a combination. Despite being disposable, it is pretty fast and maneuverable (once you get used to it). It even provides a little bit of protection to passengers. Emphasis on little.

Cannon Sled

Humanity has a long history of taking light passenger vehicles and bolting big guns on them instead of spending the money on something more robust. The tradition of cheap mobile firepower continues in the form of the Cannon Sled. The powerful cannon can be setup and ready to fire within seconds. Firing on the move isn’t possible due to power supply being able to do power the sled and the cannon at the same time.

Ammo Pod

Many missions, especially those with higher Hazard Levels, consume a lot of ammo. Sometimes a Resupply mission is necessary to keep the fight going. Each pod comes with 12 ammo cans suitable for any weapon.

Machinegun Turret

When the going gets tough, the tough call for Machinegun Turrets! Whether it’s covering your flank, a choke point, or a path of retreat, these turrets can come in handy. You must use them wisely, though, as they aren’t free or invulnerable to attack. If they survive long enough they will probably need to be reloaded with fresh ammo. An empty gun is a useless gun!

Civilian Dropship

Because military dropships are in limited supply, less expensive (and capable) dropships are used to evacuate civilians from dangerous situations. Because they are smaller your EXOs will not fit onboard.

Military Dropship

Although the Navy is busy with bigger things than backwaters planetary problems, they at least provide top notch dropships. Fast and able to take 4 EXOs at a time, this is how you get on and off planet. Sadly, the ships are incapable of transporting civilians due to the extra high G takeoffs EXO suits are able to withstand.